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1. Cyno's why? - in Ships and Modules [original thread]
As I understand the function of the cyno, it is fixed beacon in the ever moving mass known as space, hence why they are needed. You can hardly drive to an area that you have never been to before without some form of directions to get there. The...
- by Lysander Krieg - at 2009.06.17 07:43:00
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2. Please up the skill Queue to 48 hours. - in Skill Discussions [original thread]
The skill queue is a very mixed bag, some good some bad. When I first heard about the 24 hour limit I bagged the crap out of it saying that it was vague and token if not totally pathetic attempt at an offering by a company to its paying customers...
- by Lysander Krieg - at 2009.04.23 07:46:00
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3. Rockets are out of balance - in Ships and Modules [original thread]
I agree that rockets are absolutely woeful in nearly every aspect, however, they should just be left as they are. Increase damage? At what cost? CC(C)P take more more than they ever give in my opinion, so yes they may graciously give you X% base ...
- by Lysander Krieg - at 2009.04.21 03:34:00
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4. Blackops 4 pvp if you had to pick, which of the 4? - in Ships and Modules [original thread]
Which is the best Black Ops ship? The one with the largest cargo hold. I fail to understand why people are trying to DPS these things, they are a support vessel whose primary function is to jump other covert vessels behind enemy lines for the pur...
- by Lysander Krieg - at 2009.01.22 08:15:00
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5. TP's and drones. - in Ships and Modules [original thread]
Thankyou.
- by Lysander Krieg - at 2008.11.15 08:21:00
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6. TP's and drones. - in Ships and Modules [original thread]
Sorry if this a repeat topic, but I did a general search through the forums and couldn't find anything that answered my question. Do Target Painters increase a drones ability to hit a tagged target as well as increase the amount of damage that th...
- by Lysander Krieg - at 2008.11.15 08:08:00
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7. Missile-Carebears, or "Who gives a sh!t?" - in EVE General Discussion [original thread]
All in all, everyone has lost out, in some way, shape or form. For PvP people it is their speed, for anyone using missiles, their weapons just became worth less then the minerals it took to make them. The pass on, undeniably missile boats made the...
- by Lysander Krieg - at 2008.11.12 11:47:00
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8. give the crow a 4th launcher? - in Ships and Modules [original thread]
Er.....I have a salvager in the last high slot. All the tech 2 salvage is mine. Mwhahahahahahaha.
- by Lysander Krieg - at 2008.11.10 23:50:00
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9. give the crow a 4th launcher? - in Ships and Modules [original thread]
How is this for a strange concept, use it for what it was designed to do, hold other ships down whilst BIGGER ships that have DPS rock in a blast the crap out of the target. Just a thought...... It is a tin foil ship that if it flies close to a b...
- by Lysander Krieg - at 2008.11.10 23:14:00
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10. Salvagers. - in Skill Discussions [original thread]
Edited by: Lysander Krieg on 20/10/2008 06:16:51 Thanks. Seems odd that this module would be exempt from the pre-req skill effect. <insert conspiracy theory here> Unless it is not a scan module at all and the Survey skill is used as n...
- by Lysander Krieg - at 2008.10.20 06:16:00
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11. Salvagers. - in Skill Discussions [original thread]
Something I have been unable to figure out is if the Survey skill (5% scan speed bonus) affects the cycle time/scan time of the salvage module. As Survey is a pre-req for the Salvaging skill (5% access difficulty per level) and the use of the mod...
- by Lysander Krieg - at 2008.10.20 05:20:00
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12. Assault Frigs - in Ships and Modules [original thread]
As most ships in this game have several variants, perhaps make the assault frigates a heavier interceptor. Certainly not the speed demons like their lighter counter parts, crow/ares/claw etc etc, but capable of a decent amount of speed, good tank...
- by Lysander Krieg - at 2008.10.06 06:08:00
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13. Assault Frigs - in Ships and Modules [original thread]
Edited by: Lysander Krieg on 03/10/2008 03:42:40 I really enjoy flying my Hawk, to the tune of I have about three of them, each fitted differently save for the high slots. Spitting out Tech II rockets every two seconds, hoping your mates rock ...
- by Lysander Krieg - at 2008.10.03 03:35:00
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14. Stop saying 'nerf Falcons' and let us know the real problem. - in Ships and Modules [original thread]
The problem as I see it, is not the ship it is not the ECM, it is the fact that players don't want to have to work for their kills or be innovative about how they kill another ship. Get in close with a few fast ships and the Falcon is paper thin, ...
- by Lysander Krieg - at 2008.09.30 07:16:00
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